Packages for schools

We currently offer two teaching packages: one around Scratch and one around Minecraft Education Edition. Both packages have a solid didactic structure and have been tested thoroughly by experienced teachers. Throughout each lesson, your pupils are guided by clear slides, compelling videos and logical instructions. This way, they get the hang of the most important programming concepts and learn how to think computationally in no time at all! As a teacher, you receive a crystal-clear manual that guides you through the preparation, implementation and evaluation of the lessons.

Starting from
$39 - £39
/learning path
  • Online learning platform with prepared packages
  • Goal-oriented lesson packages with solutions
  • Licence for one full year
  • Learning to programme and think computationally in a playful way
  • Compelling story with matching programming challenges
  • Over 20 hours of coding fun!
Coming Soon!

Lesson packages tailored to each child


Everyone knows that!

But have you heard of a digital co-teacher in Scratch? This automatic correction tool is integrated in the CodeCosmos learning platform. In the platform, all pupils receive customised feedback so they can work independently on creative and challenging assignments throughout the CodeCosmos adventure. This gives you more time to focus on the pupils who need extra help.


Thanks to storytelling and cool graphic designs, the pupils are completely immersed in the CodeCosmos adventure. In didactically well-founded lessons, your pupils learn to program games, carry out a space mission and learn the most important concepts of programming and computational thinking. Who doesn't want that? Let's go on that space expedition!

Digital co-teacher

CodeCosmos developed, together with Ghent University, a digital co-teacher that supports your pupils while they are programming in Scratch. This virtual assistant provides specific feedback on each programming exercise. This allows you to see at a glance where your pupils are in the exercise and where they might be stuck. This allows you to quickly intervene and adjust your class and your pupils can also see for themselves which steps they can improve.

Computational thinking & programming

Throughout the extensively tested lessons, the pupils apply the different concepts of computational thinking to learn the basic principles of programming. Sequence, the different repetition structures (loops) and the types of choice structures (selections) are addressed one by one throughout the series. We also strive to teach the pupils as many digital skills as possible.

Learning path

The series is made up of 13 lessons. In lessons 1 to 4, the concepts of computational thinking such as sequence, decomposition, pattern recognition and algorithms are introduced. This is followed by a review lesson in which all concepts are dealt with together. This lesson can also serve as a task.

In lessons 6 to 8, the different types of loops are discussed, and in lesson 9, all the concepts learned are combined and revised.

The module concludes with the concepts of conditions, selections and debugging. We end with a review lesson in which all concepts from the series are repeated.

Lesson structure

Each lesson is structured in a similar way. First, we repeat the material from the previous lessons.

Afterwards, the pupils watch a video about the mission they will be accomplishing. If a new concept is applied, the theoretical part is followed by a demo and an unplugged exercise. Then the pupils get to work on the programming assignment.

The lesson concludes with a quiz. For the fast learners, there are extra exercises so you can always finish the lesson together.

Want to try it out for yourself?

Start a free demo and get a taste of the future!

Coming Soon!
Coming Soon!

Frequently asked questions

Do you think learning to code won't work for you for whatever reason? Do you still have a lot of unanswered questions? Let's kick some ass!{br}Scroll through our FAQs and maybe all your questions will be answered soon.