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We offer a unique combination of pedagogically well-founded lessons and extensive expertise (which we have already built up for years with our Coding Academy CodeFever and as Microsoft Global Training Partner). The fun videos, cool games and a continuous storyline all form a coherent whole.
The platform provides additional assets that are incorporated into our lessons in Scratch and Minecraft.
The programming tool Scratch was fully integrated into our learning platform so that all exercises can be easily opened and saved from the informative slides in the platform. Together with the University of Ghent, we also developed a digital co-teacher in Scratch who provides children with tailored feedback.
Minecraft Education Edition
For our Minecraft teaching package, we provide pre-programmed worlds and prepared code in MakeCode so that the children can complete attractive tasks that are not too difficult. What they have to do is recorded step by step in our learning platform.
With CodeCosmos, children and young people properly learn computational thinking and coding, which are essential skills for the future!
Both teaching packages require no prior knowledge of computational thinking or programming.
The series consists of 13 lessons. In lessons 1 to 4, the concepts of computational thinking, sequencing and coordinates are introduced, followed by a recap in lesson 5 in which all concepts are covered together. This lesson can also be given as a task. In lessons 6 to 8, the children learn about pattern recognition, functions, algorithms, types of loops and selections. Afterwards, in lesson 9, there is a review lesson in which the concepts are combined. Lesson 10 repeats all the previous concepts in a combined exercise. The module concludes with the concepts conditions and debugging. We end with a review lesson in which all concepts of the series return.
The series consists of 13 lessons. In lessons 1 to 4, the concepts of computational thinking, sequencing, decomposition, pattern recognition and algorithms are introduced, followed by a recap in lesson 5 in which all concepts are combined. This lesson can also be given as a task. In lessons 6 to 8, the different types of loops are discussed. Afterwards, in lesson 9, there is a review lesson in which the concepts are combined. The module concludes with the concepts conditions, selections and debugging. We end with a repetition lesson in which all concepts of the series return.
Computational thinking is approaching a problem in such a way that it can ultimately be solved by a computer. Through a particular process, we look at the problem and find the most efficient way to arrive at a solution. Computational thinking involves five 'concepts' or steps.
Step 1: Decomposition
The first step is decomposition. You can compare this with segmentation: the given problem is split up into smaller subproblems. Afterwards, we deal with each of the subproblems separately.
Step 2: Pattern recognition
After we have determined the subproblems, we do pattern recognition. We look for similar properties so that we can use the solution multiple times. In this way, we avoid unnecessary duplication in the long run.
Step 3: Abstraction
The next step is abstraction. Here we leave out unnecessary details. This ensures that we focus only on what is essential. We can also do this for obvious instructions, which we can group together but do not elaborate on in detail.
Step 4: Algorithmic thinking
After this, we move on to algorithmic thinking. This involves developing an algorithm to solve the problem. An algorithm is a collection of instructions that we must carry out in a specific order in order to arrive at a solution. You can compare it with a step-by-step plan. This part is a very important aspect of computational thinking. Thinking through the steps to reach the solution is generally more important than the solution itself.
Step 5: Evaluating
This is the final step. Here, we check whether the answer does indeed offer a solution to the starting problem and we test this extensively. In addition, we detect and adjust errors, also called 'debugging'. This is also the phase where you take a critical look at your work and think about whether it could be even more efficient.
Once you have applied decomposition, pattern recognition, abstraction, algorithmic thinking and evaluation, you have solved your problem using computational thinking.
The future will be made by creators, not by consumers.
From small technological gadgets and gizmos to extensive professional digitalisation with major consequences... Our society and economy are facing a number of radical changes. Not only do we read about this more often in the newspapers, but we also feel it in our own lives.
That's why we need computational thinkers, because...
Computational thinking is...
Buying the Scratch or Minecraft package in our shop, will give you access to the lessons on the CodeCosmos learning platform for one year.
The Scratch package contains 13 lessons. These lessons can be found on the CodeCosmos learning platform. In the slides of these lessons, you can directly open the exercises in Scratch, because this programming tool is integrated in the learning platform. Together with Ghent University, the CodeCosmos-team also developed a digital co-teacher in Scratch, which provides you with personal feedback while you are coding.
The Minecraft package contains 13 lessons. These lessons can be found on the CodeCosmos learning platform. On the learning platform, you will receive instructions to program certain missions in the Minecraft worlds created by CodeCosmos. In order to be able to do these exercises, you need to access Minecraft Education Edition. This coding tool is not integrated in the learning platform, but you can download and install it for free.
We use blockbased programming in the CodeCosmos teaching packages.
In Scratch, the CodeCosmosians work with the well-known Scratch blocks.
In Minecraft Education, CodeCosmosians learn to program with Microsoft's MakeCode.
For the home version, the missions were divided into exercises. Depending on your child's speed, understanding and focus, it will take about 20 hours going through the learning paths.
Each mission takes about one hour to complete. There are 13 missions in total. Some missions also have an extra challenge that is not counted in this hour. Depending on how you approach the lesson using the teacher's guide, this lesson pack can be longer or shorter.
Yes, it is possible to become a distribution partner of CodeCosmos. You will then sell the products we offer through your own channels.
For more information, please send an email to firstname.lastname@example.org
For the Minecraft teaching package, the CodeCosmos learning platform interacts with the coding tool Minecraft Education Edition. In order to be able to follow the lessons, you need to install Minecraft Education Edition. The first lesson on the CodeCosmos learning platform provides you with a step-by-step guide on how to install this program. To start working with the Minecraft course, you will need two accounts. Your CodeCosmos account (to view the lesson material) and a Minecraft:EE account (to do the exercises on the Minecraft platform). Your Minecraft:EE account is automatically created as soon as you assign your child to a Minecraft course.
A Minecraft Education license is not the same as an account of the Minecraft game. So be sure to check the license you already have. The purchase of the Minecraft package includes access to the CodeCosmos learning platform as well as a Minecraft Education Edition license. You need this license to access the Minecraft worlds created by CodeCosmos. We cannot sell the license separately.
CodeCosmos is an online platform so you need internet access and the most recent version of Google Chrome. This browser updates automatically so normally you always have the most recent version.
When you purchase the Minecraft Education Edition teaching package, you
will also need to install the corresponding software.
You can download it via this link:
Installation Minecraft Education:
You will download a zipped folder with the name 'minecraft_education_edition_xxxx'. After you have unzipped it, open the document 'installation instructions-READ ME'. You will find further instructions there. This information is also mentioned in the first lesson of the Minecraft package.
When you want to install the program click (with the right mouse button) on 'InstallMinecraftEducationEdition' and select 'Run as administrator'. Minecraft will then be installed on your computer.
Would you like to try out a demo of the Scratch package? Then you can test the first lesson of the package and the accompanying exercises to your heart's content. Convinced? Purchase the lesson pack and receive all other lessons as well!
Would you like to request a demo of the Minecraft package? Then you will automatically get access to the first lesson of the package to view the content. To open the worlds and make the exercises, we will send you a trial license of Minecraft Education, with which you can log in 10 times.
Send us a message and we'll get back to you as soon as possible!